Hey everyone.
I am using the Gameplay Ability System with blueprints, got some plugins that expose a lot of the C++ as functions etc.
But im struggling trying to get Gameplay Execution Calculations to work with what I want. Perhaps I am using it wrong.
Currently I have a crit roll done outside of the GEC, but I want to move it inside, however my damage number rely on the damage magnitude and a boolean for if it crits.
But I can’t seem to figure out how to do this with GEC, if it’s even possible. What is the correct way to do this? Any functions I should expose.