Gameplay Events is not working with Damage volume device.

Reference ID

02010f0d-4feb-138f-7956-49b4720992da

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

in Level Sequence, Damage volume device’s gameplay events track doesn’t trigger event “Enable”
and maybe other events too.

To check that if i did misuse,
i tested it with adding 2 trigger devices and each trigger “Enable” and “Disable” of the Damage volume device.
and then i added 2 trigger devices on the Level Sequence, added gameplay events with “trigger” each.
with this case, it worked.

so, it’s not i am doing wrong, or something.
it’s highly assumed as a bug.

Steps to Reproduce

  1. add Damage Volume Device, Trigger Device, Cinematic Sequence Device.
  2. Create Level Sequece, add Track of Damage Volume Device, Add Gameplay Events, Add 2 Keyframe, and Set each Property’s Gameplay function “Enable” and “Disable”
  3. Disable Damage Volume Device when player spawned with player spawn pad. Set visible the zone in Game.
  4. Set Cinematic Sequence Device’s Sequence as Created Level Sequence on (2)
  5. Off Autoplay, and Set Play on Trigger device is triggered.
  6. Check if that works in game.

Expected Result

it should show and damage players when it’s triggered and play the sequence since it should be enabled.
and disable after few seconds that you set the time on keyframe.

Observed Result

nothing happened.

Platform(s)

windows