I am using GAS and I have a Trigger box which if the player overlaps applies an effect to the player, the effect is called GE_FireDamage.
What is want to do is make the fire damage the player over 3 seconds I have used the Duration modifier and set the periodic field to 1 so it damages the player every 1 second for 3 seconds.
What I am getting is as soon as I enter the trigger the player gets damaged, I want the initial delay of some sorts that waits 1 second before delivering the first damage.
I am also currently using delay node as a temporary solution, I was hoping for a more concrete built in Gameplay effect field but now that you also mentioned delay node, I do feel more confident in using it.
Hello, i find this:
Setup duration = has duration, period = > 0
And set bExecutePeriodicEffectOnApplication to false
And your effect will skip first applying