Not seeing the callstack for some reason so pasting here:
[Inline Frame] FMallocBinned2::CanaryTest(const FMallocBinned2::FFreeBlock *) Line 308 C++
FMallocBinned2::Free(void * Ptr) Line 765 C++
FMemory::Free(void * Original) Line 688 C++
[Inline Frame] TSizedHeapAllocator<32,FMemory>::ForAnyElementType::{dtor}() Line 690 C++
[Inline Frame] TArray<FActiveGameplayEffectHandle,TSizedDefaultAllocator<32>>::{dtor}() Line 1000 C++
FAggregator::~FAggregator() Line 377 C++
SharedPointerInternals::TReferenceControllerWithDeleter<FAggregator,SharedPointerInternals::DefaultDeleter<FAggregator>,1>::DestroyObject() Line 386 C++
[Inline Frame] SharedPointerInternals::TReferenceControllerBase<1>::ReleaseSharedReference() Line 227 C++
SharedPointerInternals::TReferenceControllerBase<1>::ReleaseSharedReferenceNoInline(SharedPointerInternals::TReferenceControllerBase<1> * ReferenceController) Line 258 C++
[Inline Frame] SharedPointerInternals::FSharedReferencer<1>::{dtor}() Line 613 C++
DestructItems<FGameplayEffectAttributeCaptureSpec,int>(FGameplayEffectAttributeCaptureSpec * Element, int Count) Line 93 C++
[External Code]
TArray<FActiveGameplayEffect,TSizedDefaultAllocator<32>>::RemoveAtSwapImpl(int Index) Line 2144 C++
[Inline Frame] TArray<FActiveGameplayEffect,TSizedDefaultAllocator<32>>::RemoveAtSwap(int) Line 2188 C++
> FActiveGameplayEffectsContainer::DecrementLock() Line 6403 C++
[Inline Frame] FScopedActiveGameplayEffectLock::{dtor}() Line 6428 C++
FActiveGameplayEffectsContainer::CheckDuration(FActiveGameplayEffectHandle Handle) Line 5397 C++
[Inline Frame] Invoke(void(UMovieSceneSequencePlayer::*)(FFrameTime)) Line 66 C++
[Inline Frame] UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0>,FFrameTime>::ApplyAfter(void(UMovieSceneSequencePlayer::*)(FFrameTime) &) Line 326 C++
TBaseUObjectMethodDelegateInstance<0,UMovieSceneSequencePlayer,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy,FFrameTime>::Execute() Line 697 C++
[Inline Frame] TDelegate<void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() Line 614 C++
FTimerUnifiedDelegate::Execute() Line 356 C++
FTimerManager::Tick(float DeltaTime) Line 1087 C++
UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1790 C++
UGameEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1883 C++
UILLGameEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 215 C++
FEngineLoop::Tick() Line 5834 C++
[Inline Frame] EngineTick() Line 60 C++
GuardedMain(const wchar_t * CmdLine) Line 190 C++
GuardedMainWrapper(const wchar_t * CmdLine) Line 123 C++
LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 277 C++
WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 335 C++
[External Code]
[Attachment Removed]