Hey there,
I’m having this weird behaviour when trying to use the gameplay debugger in levels that are world partitioned.
Everything works fine on any level that is NOT world partitioned, but either using the keybind or EnableGDT in the console doesn’t work in world partitioned levels.
For reference we’re on 5.7 with no significant modification to the engine.
Any ideas? I’ve read in another thread there was (is?) a problem with that using Iris but we’re not using that yet.
Thanks!