Gameplay debug command "showdebug enhancedinput" has font size issue on OSX Ventura

Hi Folks,

I’m experiencing font size issue when enabling “showdebug enhancedinput” gameplay debug command. The debugging info is rendered with very big font and cannot fit into the entire screen, therefore unable to read the debugging information. Does anyone know how to fix this? Really appreciate some advice from Unreal Engine expert.

Thanks in advance.

1 Like

You can go to FEnhancedInputModule::OnShowDebugInfo, find all DisplayDebugManager.SetFont and change their fonts to GEngine->GetTinyFont().