Gameplay Camera System Unreal keeps crashing when adding new camera rig

Summary

Can’t add a new camera rig without creating a new asset without unreal to crash, I’ve tried to unreference in any possible way, can’t find it, it’s really frustrating

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a camera asset, add a new cameara rig, reference it in the player blueprint, add blueprint camera evaluator and do logic in there like setting the active camera rig.
Try to add new camera rig, unreal crash

Expected Result

Unreal crashing

Observed Result

if asset is completly unreferenced it doesn’t crash

Platform(s)

Windows 11