Summary
Can’t add a new camera rig without creating a new asset without unreal to crash, I’ve tried to unreference in any possible way, can’t find it, it’s really frustrating
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Create a camera asset, add a new cameara rig, reference it in the player blueprint, add blueprint camera evaluator and do logic in there like setting the active camera rig.
Try to add new camera rig, unreal crash
Expected Result
Unreal crashing
Observed Result
if asset is completly unreferenced it doesn’t crash
Platform(s)
Windows 11