Gameplay Camera System rotate character similar to traditional spring arm and follow camera setup.

I am using the experimental Gameplay Camera System plugin. I have a camera asset, a director, several camera rigs, and an Evaluator. Everything is working great but one issue. I cannot get my player to rotate with the camera, as it would with the traditional spring arm and camera setup.

I have tried the new rotation component; it either crashes my editor or stops all rotation. I am using a boom in my camera rig.

I have tried several different combonations of character and movement component properties.

I’m at a loss of how to make something simple work in the new system. Or is this not possible yet?

Ig its just Gameplay Cameras being experimental, I also had tons of issues with it.
I switched over to a lyra/fortnite like camera system and wrapped it into a plugin now, with traditional c++/bp classes to calculate different views.
This works a lot better for me..

Tho, I think you need to enable bUseControllerRotationYaw and also add the GameplayControlRotation Component to your pawn. It seems a bit weird.

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Thank you for your response. The ControlRotation component crashes my editor and doesn’t work. I’ll look at the Lyra example, I may have to go the same route you did.

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