I am using the experimental Gameplay Camera System plugin. I have a camera asset, a director, several camera rigs, and an Evaluator. Everything is working great but one issue. I cannot get my player to rotate with the camera, as it would with the traditional spring arm and camera setup.
I have tried the new rotation component; it either crashes my editor or stops all rotation. I am using a boom in my camera rig.
Ig its just Gameplay Cameras being experimental, I also had tons of issues with it.
I switched over to a lyra/fortnite like camera system and wrapped it into a plugin now, with traditional c++/bp classes to calculate different views.
This works a lot better for me..
Tho, I think you need to enable bUseControllerRotationYaw and also add the GameplayControlRotation Component to your pawn. It seems a bit weird.
Thank you for your response. The ControlRotation component crashes my editor and doesn’t work. I’ll look at the Lyra example, I may have to go the same route you did.
I figured it out. You can get the camera rotation and rotate the actor yourself. My main issue was that I was overriding the SetActorRotation in my Anim Blueprint with a Rot Bone node. GameplayControlRotation Component does work, but it will crash the Pie when set to auto-activate and player 0. It runs once or twice, then errors and shuts down the editor. I’m going to build a camera system, and maybe version 5.9 or 5.10 will be in beta and more stable. Plus documentation should be there by then.