gamepad inputs not recongized as gamepad inputs in packaged builg

Hello,

FKeyEvent.GetKey().IsGamepadKey() is correct in editor but not in packaged build. In packaged build FKeyEvent is remapped to the equivalent keyboard inputaction. I’m not sure where to catch that and how to get a behavior like the one I have in editor. Maybe some ini setup?

If you have any clue?

Thanks

Christophe

Forget it. Realized thanks to another dev that it was related to Steam Inputs.

Hello [mention removed]​,

No worries. Glad to hear you found the solution.

Closing the case now.

Best,

Francisco