Trying to understand the GameMode :: PreLogin variable “UniqueID” and “UKismetSystemLibrary :: GetUniqueDeviceId” are one and the same result, but if I try to use UniqueId-> GetHexEncodedString () in a dedicated server on linux, crash if hi try to do this line
FString _logMsg = UniqueId->GetHexEncodedString();
but if remove this line, work fine.
use the source of the Engine 4.11.0 Preview 4 from GitHub
construction of a dedicated server on Win7 for Linux (v4_clang-3.5.0_ld-2.24_glibc-2.12.2)
Can you provide the callstack and log files from the crash for additional information? Also, can you explain how you setup your project to use GetHexEncodedString() or provide a sample project with this issue so that I can try to test this issue on my end?
If you add the .dmp and .xml to a zip file you should be able to upload the zip here. Sending a copy of the project would help me see exactly where the crash is occurring. What action are you taking when the crash occurs (Such as saving, compiling a blueprint, playing in editor, etc)?
This folder created when crash. dedicated server works fine on linux. But when client try connect to dedicated server and running ::PreLogin with this string “FString _logMsg = UniqueId->GetHexEncodedString();” server crashed. If i remove this all works fine. Client compiled for windows. Dedicated server for Linux. link text
When dedicated server compiled (linux chipping server) and running on linux pc, and client compiled from VS2015 or build in UE4 or run in UE4. How i understand client start connecting to dedicated server and dedicated server run PreLogin and this function run string “FString _logMsg = UniqueId->GetHexEncodedString();” and dedicated server crash. I create tomorrow project like my and send in forum.
Hey Doug Wilson, i create test project for trace bug (or not bug). Dedicated server crash in windows too like in linux. I hope this will helpful. To start bug, compile client and dedicated server run and in moment client connected to dedicated server, his (server) crashed. link text
Can you explain how you setup your server/client dedicated server for the test project? I tried creating a new project and in the drop down menu next to play I set number of players to 2 and checked the box for dedicated server. In both PIE mode and standalone mode I did not get any crash server or client side. Can you walk me through your setup so I can try testing for this crash on my end?