GameMode - extended / generate strange behavior Linux Dedicated Server 5.3.2

Hello i would like to report something which drives me from a couple of days. Ive rent a server - cause i wanted to test my progress with friends - had no problems with thirdperson C++ project etc i was able to fully play in the cloud with them. Ive build engine from source and sucessfully crosscompiled with Linux.
Bought ACF plugin to have nice fighting framework. Problem ive managed when started to package server with ACF… I had no playable Character after joining.Like server couldn’t recognize players - ive started to dig piece by piece.

EDIT : Figured something aswell - Windows server - everything okay. (shipping)
There need to be problem with Linux Server or tools which package - or compatibility over ACF + Linux.


1) So with dedicated linux server there are no problems with class called “GameModeBase” with BP_characters - that is not not recommended for multiplayer. Yes ive hard set in each case project setting which gamemode i want to use.

2) With “extended made for MP” GameMode crazy things start to happen.
(Ive made level BP which start widget that have button that OpenLevel by Name Node to the IP - 127.0.0.1:7777 or Public IP for Cloud Service in my case)

a) For ACF plugin Unreal completly changed gamemode on the run to the “free roam”. If its packaged Client it is the same) screen on the left what is in editor and what happens after joining to the Linux Server Session

Thank you in advance -

if you can check so that was my last post ans show how you can crosscompile