LogScript: Warning: Accessed None trying to read property CallFunc_GetGameInstanceSubsystem_ReturnValue GameInstance_C/Engine/Transient.UnrealEdEngine_0:GameInstance_C_0
This log i can see when i call subsystem function in game instance and still it has null value
Hi!
Can you show how do you call said function? And what subsystem you’re trying to use?
Example subsystem based on game instance subsystem
Output
Where are you calling your subsystem?
Sorry guys for bothering you and thank you for your response
The issue was, i was trying to calling Game-Instance Subsystems functions in Widget-Blueprint’s PreConstructor in Editor which of course make null value. Because it’s Runtimes Subsystems
Thank you, guy’s,