Gamebreaking FPS issues in new version

Summary

When changing the size of mesh components, the fps drops incredibly, even when few changes to sizes are made. I have attached of before and after the update

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

  1. Change the size of a mesh_component quickly using verse

Expected Result

Fps shouldnt decrease significantly

Observed Result

Fps plummets

Platform(s)

PC

Island Code

0622-5110-1214

Video

After:

Before:

Issue seems to get better when less mesh_components are present, however even changing the translation once per second creates lag spikes

After more testing ive figured that it seems to happen when 2 or more transforms are changed in a short span of time, but i havent currently found a workaround