When changing the size of mesh components, the fps drops incredibly, even when few changes to sizes are made. I have attached of before and after the update
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Change the size of a mesh_component quickly using verse
After more testing ive figured that it seems to happen when 2 or more transforms are changed in a short span of time, but i havent currently found a workaround