I’ve built a host/join session system for my game and also a character aim system for when your camera looks around, the spine will follow it. At first when i would have 2 players in one session, each player could control both players’ spine rotations in their own window. Just recently, I added the smooth sync component to the player and now it doesn’t show any spine rotation at all.
(The Look Axis input and the custom events to send the info to the server)
(The Cast to Character in the AnimBP and the call variable to send to new variable)
(The variable to the transform bone)
(The debug sending the values of the rotation to server(print string is placed in the Anim BP) but the characters not rotating themselves at all)
All the variables are replicated as well.