Takashi’s Curse
This will be our final year project at the University of Hertfordshire.
The Team:
Art Director/Lead Environment Artist: Jack Gathercole
Lead Prop Artist/Environment Artist: Benjamin Stefanyszyn
Lead Character Artist: Juraj Maruska
Character/Concept Artist: Sharon Lau
Freelance Artists:
Concept Artist/Animator: Aria Hiraishi
**Animator: **Mitchell Lyons
Concept Artist: Vilte Bendžiūte
Prop Artist: Luke Youngman
Lighting Artist: Harry Biggs
Concept Artist: Chloe Britchford
Texture Artist: Nicholas Wheeler
Rigging: Joshua Crew
The Pitch:
We aim to create a flythrough game trailer set within a fictional city during the era of Feudal Japan. (1185-1603). Though the project will not be playable, it aims to display our skills as artists for potential employers in the form of a play test trailer. The main character will be showcased walking through a detailed, authentic environment containing strong elements of ancient folklore and surrounding side characters.
Project Objective:
Our objective is to create a short cinematic displaying the environment followed by an in-game walk through with the character approaching a sacred temple in seek of aid.
The Story:
Our main character (Takashi) hunts with an ancient band of warriors who are gifted armour as a result of their loyalty from a young age. However… his unique, cursed attire is causing extreme torment. He explores a city very familiar to him flourishing with elements of folklore native to his origins. He seeks aid from a grand-master for his continued suffering and seeks to be released from this ghastly curse.
So that is basically an overview of the project we have planned. There is a lot of research that has been completed and I will provide images very soon. We are still in the phase of Pre-Production for this concept, so everything is subject to change.
Critique and feedback is always welcomed and appreciated!
Thank you all for reading.