In my current game, when loading in, the server immediately is where it should be, however there is a delay on clients when joining, where a player camera gets put somewhere random in the world before everything is loaded.
Its hard to verbalize but here’s a brief video I have of it in action around the 0:04 mark:
My question is, how do I prevent this? I’ve looked into having a timer in the instance throw a black screen on there until everything’s fully loaded but I don’t believe that’s the most efficient way to go about it. Any ideas would be appreciated!