Game starts before level is loaded

In my current game, when loading in, the server immediately is where it should be, however there is a delay on clients when joining, where a player camera gets put somewhere random in the world before everything is loaded.
Its hard to verbalize but here’s a brief video I have of it in action around the 0:04 mark:

My question is, how do I prevent this? I’ve looked into having a timer in the instance throw a black screen on there until everything’s fully loaded but I don’t believe that’s the most efficient way to go about it. Any ideas would be appreciated!

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Your thinking is correct, but I suggest using a custom ‘onloaded’ event rather than a timer.

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