Summary
When setting the Game Start Progress Amount inside progress mess device, the mesh itself doesnt swap to the right model inside UEFN so you can visualize how it looks. Other devices like the switch will do that and it helps when one state is invisible to swap to the other so we can see where the mesh is.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a progress mesh device in UEFN
Set its game start progress amount to 100
Expected Result
The jar now looks filled
Observed Result
The jar is still empty
Platform(s)
PC