Hi,
i have created a blank c++ ue4 project. Then i have created a “Plugins” folder and have copied my plugin into that folder. When running Visual Studio, everything works fine.
Now i want to create a custom class with “UProceduralMeshComponent” as parent.
I have put in the “ProceduralMeshComponent” into the public dependencies in the .build.cs file.
The compiler recognized that plugin so everything is still fine.
BUT: When i create that custom class (e.g. MyClass : public UProceduralMeshComponent) and want to build the project, the compiler tells me that it couldnt find the “UProceduralMeshComponent” class.
Anyone out there who is familiar with C++, Plugins and dependencies?
I would appreciate this ![]()
Thanks in advance
Cheers
