Game Module Recompile

Heard something about this way back!! After updating to a newer version of Rocket. “The game module out of date”. “May happen after update” “Try Again”

Having trouble recompiling. Do I not just press rebuild editor? / solution?

Do you have a code based project and your own Source folder?

or is it content only project?

Is your main game directory named the same as the .uasset that is contained within it ?

Rama

C++ project starts fine with the previous version of Rocket.
Everything is named correctly.
This happens with UDN examples also.
After I recompile the project it says “The game module could not be found. Please ensure the module exists and it is compiled”

What configuration are you compiling in? Sounds like you’re compiling in Debug. This seems related to this issue:

https://rocket.unrealengine.com/questions/11090/project-loading-error.html

However in Beta 5, you would compile in Development Editor for the editor and Development for compiling as a game. If that does not help, please let me know.

Cheers,

Alexander

I notice some links not going through. I can’t click on your link. I found if you leave one space, the links will work. Until they fix…whatever!!

Yes I see there has been some changes to the startup / build.
No luck, I will import some assets with the new build and see if there are problems with the updating of the game module for startup with the next build thx…

When you compile in VS using Development Editor and Win64 settings, are you still receiving an error? If so, could you please provide a screenshot or the output logs with the error message?

Thank you,

Alexander

“C++ project starts fine with the previous version of Rocket”

Have you compiled in visual studio in beta5 using Development as Alexander mentioned?

#My Beta 5 Transition Tutorial

I have a tutorial on making the beta5 transition for code projects here:

http://forums.epicgames.com/threads/972861-23-TUTORIALS-C-for-UE4-gt-gt-New-Beta4-to-Beta5-C-Transition-Guide?p=31708638&viewfull=1#post31708638

:slight_smile:

Rama

Thx, for the link, I will use the procedure for next time around! I can get the assets back in there in a couple hours. It was a disaster. Either my content files were obliterated upon build or lost when I was moving files around. Since I compiled in debug first, there were many errors. I’m sure they will stop changing the startup script, eventually…
I usually keep triple saves, not this time :confused:

my says
Successfully added class ‘MyClass’, however you must recompile the ‘MyProject’ module before it will appear in the Content Browser. Failed to automatically hot reload the ‘MyProject’ module.

Would you like to open the Output Log to see more details?