my game project named “Sequencer” so it has the same name with built-in engine module. It works normally when I use as a blueprint project only, but when I convert it to a c++ project, the unreal build tool throw an error “Engine module ‘Engine\Plugins\MovieScene\LevelSequenceEditor\Source\LevelSequenceEditor\LevelSequenceEditor.Build.cs’ should not depend on game module ‘Sequencer\Source\Sequencer\Sequencer.Build.cs’”