Game looks ugly after updating from version 4.7.6 to 4.9.1

Hello community!

We updated our project from 4.7.6 to 4.9.1 in order to use the new Localization Dashboard Tool since our game will be translated into 8 languages.
But after converting the project to the new version the game graphics turn from photo-realistic to something strange.

Here is an example image:

The meshes are black and the view is blurred.
This result is unbearable.

Of course we have multiple backups of the project but we want to make use of the Localization Dashboard Tool.

Thanks in advance!

Best Regards,
Sky Haubrich
Executive Producer

Maybe we should update the project to the version after 4.7.6 and so on?
Could this be the problem?

Thanks and best regards,
Sky Haubrich
Executive Producer

Maybe try to duplicate your map in a new map? or try see if something happen if you hit rebuild ligths and so on?

Thanks for your reply but unfortunately rebuilding the lights and duplicating the maps into new maps don’t solve the problem.
We loaded our Intro Map and found out that the Sky Map is totally blurred.

Probably it has something to do with the settings. Maybe there are new settings in 4.9.1.

Here is an image:

Is it possible to do the localizations in 4.9.1 and then importing them into 4.7.6?
We don’t want to program the localization system on our own since it’s a lot of work and very complicated.

Thanks and best regards,
Sky Haubrich

We’re going to try updating the project to 4.8.3 and then to 4.9.1.
Maybe this solves the problem.

We updated the game to version 4.8.3 and are having the same problems.
But 4.8.3 also includes the Localization Dashboard, so we’re trying to fix the problem and post the solution here.


We finally found a solution for our problem.
We didn’t solve the rendering errors but we found a problem in relation to the Localization Dashboard System.

For every developer who has got the same problem and wants to publish a game in several langauges, you can create a copy of your project and update it to the new version of Unreal Engine.
Then you localize everything using the Localization Dashboard. After you’re done, copy the following files to your original project that runs on an older version of Unreal Engine:

• GameName/Config/Localization
• GameName/Content/Localization

Unreal Engine automatically compiles the scripts and you can run the game in different languages using the language parameter. (-culture=CultureName)

It’s easier than editing the files manually using Notepad++ (or any other text editing tool).

Best regards,