Long story short, after upgrading project on 4.26, my game visuals are really different and by now, have no idea how to solve it…
Both images are attached. Also all lights seem to be way brighter in 4.26 than they were in 4.26.
any suggestions what were changed, how to detect what has messed it up… Using dynamic shadows.
Everything seems to be correct and casting shadows in material “preview” but is totally different if placed on world.