Hey, thanks.
The intention of the combat system was to allow the player to choose from one weapon to another, providing various ways to play the game, still at a very early stage, we haven’t implemented this completely…
-We will be having open areas and different kind of variations to break the repetitiveness of the level.
-We are working on the movement of the foliage and the mist movement
-The project is at a very early stage, while we have a which is a tool to shape your game play, but yes we will be working on more weapons/abilities as we we hit production!
Thanks for the feedback, highly appreciated