[GAME] [KICKSTARTER 8th November 2017] Raji: An Ancient Epic

Hey, thanks.

The intention of the combat system was to allow the player to choose from one weapon to another, providing various ways to play the game, still at a very early stage, we haven’t implemented this completely…
-We will be having open areas and different kind of variations to break the repetitiveness of the level.
-We are working on the movement of the foliage and the mist movement
-The project is at a very early stage, while we have a which is a tool to shape your game play, but yes we will be working on more weapons/abilities as we we hit production!

Thanks for the feedback, highly appreciated :slight_smile: