What you’re watching below is an early part of the level, this includes the grand arena where the first combat takes place. This environment video includes several new assets, plus we have our weapon Trishul fully textured to glory. The glowing gems on the Trishul indicate that certain powers have been selected by the player, hence serving the purpose of feedback.
If you like what we’re cooking, follow our project on the social media channels below. We’re just few weeks away from our Kickstarter, cheers
The intention of the combat system was to allow the player to choose from one weapon to another, providing various ways to play the game, still at a very early stage, we haven’t implemented this completely…
-We will be having open areas and different kind of variations to break the repetitiveness of the level.
-We are working on the movement of the foliage and the mist movement
-The project is at a very early stage, while we have a which is a tool to shape your game play, but yes we will be working on more weapons/abilities as we we hit production!
Hi folks, recently we made it to an important milestone for our game. We’re up and live on Square Enix Collective!
We worked our butts off to make sure we don’t miss the deadline. You can watch our brand new trailer right below.