Raji: An Ancient Epic is an action adventure game set in Ancient India. Raji, a young girl is chosen by the gods, to stand against the demonic invasion of the human realm, her destiny to rescue her younger brother and face the demon lord Mahabalasura. [HR][/HR]Teaser
We are Nodding Heads Games, situated in Pune, India. Raji: An Ancient Epic is our debut game. It’s been few months since we’ve we decided to go indie to make the game we always wanted to.
As we work towards our prototype, we have created a little teaser. We will be updating the project as we make progress. Thanks
We’d like to present our WIP environment for our game Raji: An Ancient Epic. This is the first draft of what we made of course we’ll be iterating before we can say it’s the final look. Do let us know on your thoughts about the environment.
Below are the initial environment sketches that were done for the game. These sketches reflect our early inspirations for the project, the architecture of Rajasthan. The medieval era of this part of the country flourished with grand architecture projects. One can witness massive Forts(includes the world’s second largest fort, it’s gigantic!) throughout the region, along with the jaw dropping hand carved stone work across the state.
Our artist and founder Shruti, who holds a traditional art background was quick to grasp all of it and mend it to our game. The sketches below are the very first sketches of the game, we feel we’ve come a long way in the past 10 months and yet our journey is just getting started. Our next update will be about Character artstyle, make sure to follow us!
Hi, what you see below is a glimpse of the exploration and iteration of our demon Gadasura, a mighty mace demon in the universe of Raji: An Ancient Epic. Threatening as always, these demons can wreck havoc to the front lines of an enemy formation, skilled through generations of training mace combat, these demons will prove quite a challenge to Raji.
We have utilized various software’s like Marmoset, ZBrush, Max, Maya to achieve the output. Below you can see various phases of what we’ve achieved through the iterations. To know more about the character creation/artstyle you can watch it onour Youtube channel over here Character Creation/Art style Part 1.
First sentence: “Raji: An Ancient Epic is an **isometric **action adventure game …]” But I did not see one single isometric shot
Nah, just nitpicking Really amazing atmosphere, it reminds me of Bastion. Keep going and keep us updated
Hey man, thanks a lot. I’ve mended it…as we are not pure isometric, that’s true. Thanks for the comment, it’s great to know that it reminded you of Bastion, one of the inspirations behind the game, cheers
We played around with the new experimental Apex clothing tool in the recent Unreal engine release. After some issues with collision clipping, we ended up with a set of values which gave us this result. The simulation of her pony tail using physics asset took a while to be perfected. Share your thoughts