Game Jam - Tactics Game Proof of Concepts

Posted my first demo of my most recent game jam in the “Learning Library” in the side bar. You can find the full post here with description, video, and Verse snippets:

Disclaimer: This isn’t intended to be a learnable tutorial or a sharable project, just a demonstration of my own explorations hopefully sparking inspiration for your own learning and projects.

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This is next level! I was wondering if you can also appoint logic in those created tiles, like a “train track” that leads the train correctly for example, or a domino tile that knows which number is adjacent.

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I think the biggest hurdle right now that we have is “binding actors” to a sequence. Having a button per tile in this scenario could work if we had “binding actors”, but since we don’t you’d need to have a sequence for every tile for every character. Spawn Prop/Animation API can potentially solve this in the future if it works for devices. Lots of possibilities. But at least something is possible in the short term. lol

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There seems to be an error in this (since the latest update)

This line gives the error "Unknown member UI in ui_input_mode

PlayerUI.AddWidget(NewCanvas, player_ui_slot{ InputMode := ui_input_mode.UI})

To make it work you can change it to:

PlayerUI.AddWidget(NewCanvas, player_ui_slot{ InputMode := ui_input_mode.All })

:slight_smile:

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Yep I changed this internally on my project, I’ll update that sample. Thank you @KyleDev ! :sparkling_heart: :sparkling_heart: :sparkling_heart:

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