I’m really new to VR so any pointers would be great. My project is functioning fine in the preview mode, however when I go to package it, it will not run in VR. I am packaging it as a windows executable with the Occulus Rift. Thank you in advance for any help or wisdom!
Try enabling ‘Start in VR’ in the Project Settings
I’ve been through the Unreal Documentation on VR and can’t quite understand how they can omit this basic requirement. It’s still worth reading as it covers some valuable information on how to optimize your VR project. What they left out of the documentation is the need for a blueprint node that runs a console command Stereo On. That’s all and your packaged project should launch in VR.