Hi,
We’re considering using game feature plugins to isolate various data layers - relatively typical use, say seasonal decoration content - out of a common base map. So base map in the game project, data layer A in game feature A, data layer B in game feature B, and at runtime activating/deactivating a gamefeature would activate/deactivate the associated data layer. This sounds like something that should be supported in 5.6 according to the game features doc, but it’s surprisingly obscure:
- the built-in game feature actions provide a “add world partition content” option which takes a “content bundle descriptor” which doesn’t seem to provide any useful option or do anything
- this post by Vincent Beauchemin hints at an “external data layers” system that does exactly what I’m trying to do, but though it exist in code I could not find any doc for it nor any way to set it up in the data layers ouliner.
So I guess the question is what’s the status and timeline on data layers provided by a game feature plugin?
Thanks,
Ben