GAME doesn't START | Session Issues

Reference ID

debbce14-42d4-789c-0ece-a8ab63652b62

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

For 11 days now I have been experiencing the problem of not being able to test the map due to getting the same error, here is how it happens:

I connect the session using “Connect To Platform” (I also tried “Launch on this PC” but the outcome is the same), since I have “Auto Start Game” turned off I have the session loaded in creative mode initially. In creative mode I have everything stable, but as soon as I try to start the game the following happens:

  1. the character freezes, I can’t move, I can only move the camera around (also the HUD is not visible)
  2. 30-40 seconds pass and I get kicked to the lobby with an error like “We Hit a Roadblock” ; “Network Connection Lost” (my internet is fine).

Steps to Reproduce

Start the game in session

Expected Result

The game launches without any errors in the session, no freezing, no kicks in the lobby

Observed Result

“We Hit a Roadblock” ; “Network Connection Lost”

Platform(s)

Windows PC
Platform connected: Android

Additional Notes

This happens on one of my projects, other projects work stably without errors

I tried everything I could, I duplicated the project, changed the folder path, migrated the project, deleted half of the project in the hope that it would at least work (by the way it partially helped, after I deleted a couple of props official from fortnite I stopped kicking in the lobby, but a day later it all came back).

I’ve also tried posting to the private version, but it doesn’t get any better. I guess if I publish this map, everyone will have this error and no one will be able to play on this map

Here are my latest Output Logs after this happened:

LogHttp: Warning: 000004C85107E700: libcurl info message cache 6 (ipv4 connect timeout after 7498ms, move on!)
LogHttp: Warning: 000004C85107E700: libcurl info message cache 7 (Failed to connect to horde.devtools.epicgames.com port 443 after 30001 ms: Timeout was reached)
LogHttp: Warning: 000004C85107E700: libcurl info message cache 8 (Closing connection)
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 223.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.104.77:15071, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:81e2f8d0fa7744c3ba7d0ea54dce0217
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 223.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.104.77:15071, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:81e2f8d0fa7744c3ba7d0ea54dce0217, Driver = Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 223.06, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.104.77:15071, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_1, UniqueId: MCP:81e2f8d0fa7744c3ba7d0ea54dce0217)

Addition:

Here’s what I see after a lobby kick

Screenshot_49

And also here’s my logs

Logs.zip (7.3 MB)