GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE PLATFORM? (xbox one)

CAN I MAKE A VIDEO GAME WITH A GRAPHIC CARD VERY SUPERIOR TO THE FINAL PLATFORM
OR WILL I HAVE PROBLEMS WHEN PACKING THE GAME? OR WHAT I THINK IS MOST OBVIOUS; DO I HAVE TO DO THE GAME CREATION WITH A SIMILAR CHARACTERISTIC CARD TO SEE THE RESULT CLOSEST TO THE FINAL RESULT?

EXAMPLE; RUNNING THE PROJECT WITH A 4GB CARD HAS 27 FPS, AND RUNNING THE PROJECT WITH 8GB RUNS AT 50 FPS, OBVIOUSLY THE 8GB HAS 256 BITS, THE 4GB HAS 128 BITS.

QUESTION ;
ON THE XBOX ONE, S AND X HOW MUCH WILL THEY RUN?
QUESTION;
WHEN MAKING A GAME WITH ULTRA 4K, A 16GB, 32 RAM GRAPHICS CARD THAT RUNS ON THAT SAME PC AT 60FPS AND 3 MS, WITH CINEMATOGRAPHIC GRAPHICS. WHEN PACKAGING THEM TO THE XBOX ONE HOW WILL IT BE PACKAGED? WILL IT BE PACKAGED? WILL IT LOOK THE SAME? OR AUTOMATICALLY PACKAGING OPTIMIZES FOR XBOX ONE? OR WILL I HAVE PROBLEMS WITH THE GRAPHICS?

GAME DEVELOPER, THE GAME PACKAGING AUTOMATICALLY OPTIMIZES IT FOR THE XBOX ONE PLATFORM?

HOPE THAT ONLY QUALIFIED PERSONNEL, OR WITH KNOWLEDGE, WILL RESPOND BECAUSE THIS INFORMATION IS ESSENTIAL FOR MY GROUP. THANKS TO ALL AND PEACE TO ALL.