This is already fixed in our Internal branch of 4.8 for just the UE4 editor. Once UT updates their branch to 4.8 this will be fixed as well. They are not on the same release schedule as the standalone editor.
Thanks for your report.
This is already fixed in our Internal branch of 4.8 for just the UE4 editor. Once UT updates their branch to 4.8 this will be fixed as well. They are not on the same release schedule as the standalone editor.
Thanks for your report.