The problem is that when the mesh is respawning on some debris, the game is crashing. The problem is gone if I delete the Box Collision element and it’s related blueprint (about changing materials).
Here you can find two different crash logs + a zip containing everything you need to see the issue :
Hope you’ll find the problem !
PS : It would be great to report bugs/crashes into something more private… Maybe a form already exist ?
But I always have the Unreal Editor coming from the Epic Games Launcher installed. I launched my map on it, and here is what I get before pressing the Send button :
(I will delete the .zip file. As I said before, it would be really great to have something more private to send bug reports, not specially for me but for other devs who don’t want to send files as their project isn’t finished).
This is actually fixed in our Unreal Engine 4.8 branch, but it still happening in the latest UT Editor Branch. I’ve submitted a ticket (UT-968) for them to merge this fix into the UT branch.
At the moment I don’t have an eta of when this will be addressed, but when I see any updates I will pass them along.
This is already fixed in our Internal branch of 4.8 for just the UE4 editor. Once UT updates their branch to 4.8 this will be fixed as well. They are not on the same release schedule as the standalone editor.