Game crashing -- MTAccessDetector.h

When loading my map my blueprints run through a couple of things (mostly creating streaming level instances and spawning some characters) and after about 1 second crash before it finishes. This is a new error which didn’t happen to me until this week. Any idea what this means or how to fix it?

Assertion failed: !ErrorDetected || GIsAutomationTesting [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 90] Acquiring a write access while there are ongoing read or write access

UnrealEditor_AIModule
UnrealEditor_AIModule
UnrealEditor_AIModule
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Did you get this solved? We have the same error at the moment.

Yes, I think it was this: Game crash when using AI inside level instances

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