hi @liona
you should launch your game with visual studio attached to see where it crashes.
It should be linked to what you are doing in your project. The fact it crashes in standalone and not in the editor might point to some data that is not loaded yet (the editor loads more stuff than the standalone version)
You may have a crashlog too with a dump that you can use to pinpoint the crash in your Saved directory
hey @Jnat , I found that the error occurs in a custom struct of mine but the error is very weird and I have been Straggling with it and not fixed yet ,
hi @liona ,
nothing catches my eye here.
Usually when I have a problem like this one I launch a debug session and trigger the crash so I can see the state of the memory program and where exactly it fails.
I might give you more info on why this struct is failing somehow.
go check this, install visual studio community and click on the “play” arrow so your game launches in debug mode (you can select the build configuration) Your data will probably need to be cooked.
I don’t use Code, so I can’t really tell how to launch a debug session on it ^^