Game crashes when character teleports

Hey , is there any way to tell which trigger volumes are duplicated and which are not? I’ve got game that’s essentially an empty world that spawns blueprints that have tons of trigger volumes on them - something very derivative of Endless Runner tutorial.

I found this post because I’m getting same issue, my game works in editor, and I can build successfully, but playing built game crashes after a few seconds of gameplay.

I’m not 100% sure how to check to see if it’s this problem, UMG issue that was mentioned in beginning of this thread, or something completely unrelated.