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Dear ,
thank you very much for responding.
(I was already desperate because problem last from may and I had no advice apart from that on UE-42280)
Now I checked date again and I thought about 2 facts, arrival of 4.15 and Nvidia Ansel plug-in at that time, but I don’t know if it matters ?
1/ This problem I have only in this project.
Texture streaming poolsize overload problem I have since long time in this project, its about time when I introduced Substance materials. At first I noticed that my materials are fuzzy, somebody advised me to make “no mips” on texture, I’m not sure if this modified mat is still in a Project. I was trying to find problematic textures by looking at statistics. I can say that still I have some textures of probably not “healthy” dimensions like:
(X=1024.000000,Y=1024.000000)
(X=3640.000000,Y=2425.000000)
(X=3000.000000,Y=1955.000000)
(X=5616.000000,Y=3744.000000)
(X=4096.000000,Y=4096.000000)
(X=3500.000000,Y=1155.000000)
(X=3500.000000,Y=1155.000000)
(X=1536.000000,Y=2049.000000)
(X=5600.000000,Y=4200.000000)
(X=5616.000000,Y=3744.000000)
(X=512.000000,Y=512.000000)
(X=3000.000000,Y=3000.000000)
(X=1474.000000,Y=1474.000000)
(X=1474.000000,Y=1474.000000)
(X=1474.000000,Y=1474.000000)
(X=1474.000000,Y=1474.000000)
Then I found that I need to add memory to streaming.poolsize and I added to projects config DefaultEngine.ini at [/Script/Engine.RendererSettings] section “r.streaming.poolsize=3000” - to avoid console typing manualy each time, until I wil endup optimizing materials.
2/ " file path" issue - there is no such a location , engine is on disk C. however some time ago project was on this disk (D) but was moved on C because it is SSD.
3/ “it’s likely a problem with the logging itself where it is showing a preset file path” issue - I dont understand this. but I can say that recently (4.17) I noticed that my Swarm shows in log things like this :
03:16:55: LogLightmass: Display: Lightmass Win64 started on: BIALY. Command-line: E7E7CC3041701BFDB7EF529BFA36EDDA
03:16:55: Failed to determine engine directory: Defaulting to ../../../Engine/
03:16:55: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=126
03:16:55: FileExists returned 0 for Module aqProf.dll
03:16:55: ../../../SwarmCache/Jobs/Job-E7E7CC30-41701BFD-B7EF529B-FA36EDDA
03:16:55: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=126
03:16:55: FileExists returned 0 for Module VtuneApi.dll
03:16:55: ../../../SwarmCache/Jobs/Job-E7E7CC30-41701BFD-B7EF529B-FA36EDDA
03:16:55: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=126
03:16:55: FileExists returned 0 for Module VtuneApi32e.dll
4/ " When does this crash occur? Is it when you launch your packaged game, while you’re in the editor?" issue - it happens when launch my packaged game, once I build win64 and first start after some time of loading error occurs. Not in editor here I can play game stand alone too.
5/ “Does it happen when loading a map or is it random” issue - error occurs each time when launching packaged game.