When I’m starting the game in standalone mode, the game crashes before I can see anything.
The log:
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:998]
UE4Editor_Engine!UParticleLODLevel::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:351]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
UE4Editor_Engine!UParticleEmitter::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:979]
UE4Editor_Engine!UParticleSpriteEmitter::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:1873]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
UE4Editor_Engine!UParticleSystem::PostLoad() [d:\build\++ue4\sync\engine\source\runtime\engine\private\particles\particlecomponents.cpp:2303]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
UE4Editor_CoreUObject!UObject::PostLoadSubobjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1017]
UE4Editor_CoreUObject!UObject::PostLoadSubobjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1066]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1017]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1632]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1473]
UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12070]
UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11527]
UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameinstance.cpp:498]
UE4Editor!FEngineLoop::Init() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3053]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:161]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
I tried to run it a few times, same thing.
It works in the editor.