[Game]Carnage Arsenal

Some of the arsenal so far :smiley:

The U.E.A. Ax-Coil Rifle fires an energized coil doing devastating damage to any target. The energy used is so massive the weapon has its own cooling mechanism so it won’t melt on continuous use.

Weapon Concept
Junker Arbalest : Resourceful Junkers can create almost anything from the refuse found in the wasteland. This rocket launcher slings rockets that will only activate after leaving the weapon. This is to ensure the operator is not burned to a crisp by the rockets thrusters.

very start of the rocket launcher model :smiley:

getting there :smiley:

Needs more bolts and metal staples :smiley:

Launcher mechanism piston extended

Working on Junker male Player model 01, I plan on having armor and head variations.

Head variation Junker Male work in progress.

I want the player to be able to customize their look somewhat.

some progress. Weapon pickups.

first and third person weapons, reload testing animations for both.


U.E.A. Energy Pistol in game, tweaking effects.


Starting Volter effects :smiley:

some environment shots with outline shader :smiley:



Decided to do everything from scratch to get down the basics in blueprints. So far, weapon name, clip, stock ammo functions, fire and reload functions, Line trace to camera, as well as menu functions and multiplayer replication… baby steps

Character class selection function finished, wip character info screens :smiley:




Working weapons in game so far, some are not textured yet but weapon fire animations, weapon switching, and line tracing are complete, will have to figure out how to move the hand in the minigun but I think fabric is what I want to use :smiley: