After the v37.00 Update, my game is 100% broken.
I have a unique game where it is a 1v1 fighting game where the camera locks onto players.
However I am using MoveTo to move the cameras.
Now, MoveTo is being detected to be working through code and actually changing the transform of the device, but it doesn’t actually move at all in-game.
I’ve also tested this with TeleportTo and it produces the same result.
Updates the transform via code but not visually.
This is what I’m left with (See Before and after Image)
NOTE
If any provided troubleshooting support needs to be discussed more in-depth, I would like to please speak with Epic Support directly, I do not want the contents of my project public.
Thank you for all your help!
(Sidenote)
Ahh, this is extremely disappointing, I had a live-streamed event with my game’s community tomorrow, but because of this, I will have to push it back. I also just got back from a large convention where I showcased my game and people took pictures of the island code to try it when they got home and now, they can’t play at all..
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Use the verse functions ‘TeleportTo’ or ‘MoveTo’ on a FixedPoint Camera Device
The device will not move.
Expected Result
Use the verse functions ‘TeleportTo’ or ‘MoveTo’ on a FixedPoint Camera Device
The device will move.
Observed Result
The device does not move visually, but through code it’s transform is being updated
I’d absolutely hate to bother you all but this is a Critical work stoppage for me.
I work full time on this project and waited a day for the ticket status to update.
The reproduction steps are simple:
Try to move a fixed gameplay camera (fixed point) via code
Observe that it does not move
I am using Verse code version 0.
Please if you’re able to, I know your team is extremely busy and I’m sorry to add more onto your plate, but I need this Ticket escalated to the next level of urgency or priority to get more progress on it.
I am losing players, had to cancel a community event with my players and cannot work everyday because of this. I cannot do my job and I’m at a full stoppage, I’m forced to desperate measures to ping the team.
All the best, with all due respect to you and your team, I appreciate all that you do
Don’t know about a blank project, I didn’t have the time.
But I did try a brand new device in the same project and the issue still occurred.
As an emergency to keep my game running, I had to use a workaround using cine cameras instead..
Yes, that is precisely what’s the issue.
Simply call MoveTo and/or TeleportTo on the gameplay cameras (In my case, I’m using the fixed point cameras) and they won’t move visually.
Even if it’s attached to something that is moving. It won’t move in-game.