Summary
After the v37.00 Update, my game is 100% broken.
I have a unique game where it is a 1v1 fighting game where the camera locks onto players.
However I am using MoveTo to move the cameras.
Now, MoveTo is being detected to be working through code and actually changing the transform of the device, but it doesn’t actually move at all in-game.
I’ve also tested this with TeleportTo and it produces the same result.
Updates the transform via code but not visually.
This is what I’m left with (See Before and after Image)
NOTE
If any provided troubleshooting support needs to be discussed more in-depth, I would like to please speak with Epic Support directly, I do not want the contents of my project public.
Thank you for all your help!
(Sidenote)
Ahh, this is extremely disappointing, I had a live-streamed event with my game’s community tomorrow, but because of this, I will have to push it back. I also just got back from a large convention where I showcased my game and people took pictures of the island code to try it when they got home and now, they can’t play at all..
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Use the verse functions ‘TeleportTo’ or ‘MoveTo’ on a FixedPoint Camera Device
- The device will not move.
Expected Result
- Use the verse functions ‘TeleportTo’ or ‘MoveTo’ on a FixedPoint Camera Device
- The device will move.
Observed Result
The device does not move visually, but through code it’s transform is being updated
Platform(s)
Windows PC,
Island Code
0484-6238-9416