Summary
When the match starts in my world, all logic is ONLY running for one of the players but no one else.
This started happening seemingly out of nowhere. (I started having project issues after the 36.00 patch, some got fixed but then this one arose in v36.10)
This happens when in an editor session and in Playtest versions. It even happens on a completely different machine with the same project file.
Even further, this occurs with my backups as well! Which leaves my game completely broken and unplayable.
I’m not able to publish any new private versions either - when attempting to, it gives me the same code as my last version (meaning I can’t playtest or access anything new I publish into the portal). And sometimes, it gives me a new code in the editor, but that code never shows up in creator portal anywhere. Is there something wrong with my project on Fortnite’s servers or something since the issue doesn’t seem to be local. It happens even on a completely different machine even with the same project file as well as older backups that didn’t previously have this issue.
I’m working on an extremely sensitive project that has deadlines for certain releases and this cannot happen. Anytime I run into issues with UEFN I always troubleshoot as much as possible before coming to the forums but I’ve tried so many things at this point. I really need this fixed ASAP.
(See Additional Notes for more details)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
(Not exactly sure)
- Have devices and verse logic that runs for each player
(Such as an event happening on a player spawning) - Start the game
OR - Have devices/logic that runs for every player in your world
(i.e, On spawn, verse code or some other device event fires) - Run out of storage space while editing
- Close the project
- Clean up space
- Re-open UEFN project
- Try to upload private version for the first time
- If it works, have another account playtest that island with you
- Nothing happens on spawn for one of the players. Only one player will have logic executed for them.
Expected Result
- Start the game
- When a player spawns in the world, all verse code and device events are running for all players in the world
- Other verse logic in the world should run as well for all of my players
Observed Result
- Start the game
- When a player spawns in the world, all verse code and device events are running for all players in the world
- The logic and code only runs for one player in the world. Other players do not have any of my code or device events applied to them. Nothing is happening for them.
Platform(s)
Windows PC
Island Code
0453-9812-5811
Additional Notes
- I don’t remember any other details that could have caused this except maybe running out of storage space at one point, closing the project and then clearing up space and continuing. This is strange because even on a way older backup where I never ran out of storage this issue still occurs.
- I noticed that the issue happens when a player in your party and joins the game at the same time as you, but if they leave and come back into the game, the issue goes away. (this is still a huge bug, I can’t upload any new private versions still and this occurring when players join in is still problematic)
- My project doesn’t use World Partition/Streaming
- Project is using Verse version 0
- I do not use URC (I use manual backups)
- I do not use OneDrive at all
- This issue happens even on a different machine with the same project file
- If another machine tries to upload the private version, I get the same result of not being able to see the new private version code in the creator portal