We’ve just receive our galaxy S7 for testing, but we can’t figure how building an APK for it.
I can’t found anything on the forum related to the galaxy S7.
We tried to update android SDK to Android 6.0 (API 23)
Android SDK Build-tools 23.0.1
Inside UE 4 :
We change the android minimum version to: 23
Target SDK to: 23
NDK API Level to : android-23
Build > Error
We want to test the new GearVR, our scene build properly for the S6.
Is the S7 supported ?
we tried first, when we execute the *-armv7-es2.bat, the prompt window stay on “waiting for device”, i wonder where is the problem.
I know that S7 is on marshmallow, not lollipop
Maybe your scene is too complex? Remember, 60 drawcalls and 100k tris is the (soft) limit for S6.
I don’t believe UE4 4.11 uses Vulkan on S7 yet, so your should be around the same limitations on S7.
For me, UE4 does 58 fps in the empty scene on S6, but it doesn’t feel like it. Feels like 60 fps. I reported the issue to Oculus and they will investigate it (although no idea when). Epic never commented on this issue, and some folks here claim they run their Gear VR games at 60 fps rock solid. Go figure
Do not use API 23, there is an issue with the APK expansion library at the moment with this SDK. Set NDK to android-21 and SDK to “matchndk” and it should package properly.
What version of Unreal Engine are you recommending Chris? Also, which version of Android SDK do you recommend we install? The GearVR video here https://docs.unrealengine.com/latest/INT/Platforms/GearVR/ recommends pulling from nVidia’s site.
Figured it out. For GearVR on Samsung Galaxy S7, I needed to use Unreal Engine 4.11 (preview 7). The version of Android SDK/tools that works is the one bundled with Unreal Engine:
Version 4.10.4 would build fine, but because it does not have the latest Oculus SDK, it has a jittering issue on the GearVR/Galaxy S7 when you rotate your head (even if you are maintaining 60 FPS).