Hi folks, Im just trying to import a landscape from gaea with a heightmap, both with the plugin and through UE’s landscape builder.
But when I do, I get this sort of stretched edge on all edges of the landscape. I wouldnt mind but it means all of my mask textures from gaea wont line up. just slighty off by the amount of this stretch.
Any ideas what i might be doing wrong?
Thanks.
Hi, the engine only supports specific landscape sizes (pixel height and width of the heightmap image). If you use a different size, it will pad it to a valid size, thats my guess for the stretch your seeing (it’s that padding). So you could pad your masks in the same way before importing them (you can see the landscape pixel size in the editor and pad the masks to that same size). Or you could crop everything to a valid size before importing.
But first I would check whether it pads the masks in the same way, when you import them as landscape layers (if you use them that way instead of as textures). If it pads them the same way, then there is no problem.
Ah, I see that makes sense. I was unaware of UE’s specific landscape sizes. I will try both of what you have mentioned and see if I run into any further issues.
Thanks Chrudimer.
Essentially, that is the last pixel that’s getting “stretched” to the end of the file.
It should mean your height map image was smaller than the size the landscape system needed - in theory.