Was just posted if you’re interested in more details on the refactor
In the presentation, they’ve mentioned that due to the refactor, only one Planar reflection per level is now supported. The documentation doesn’t mention that. What I am curious about is if some aspects of the new mesh drawing pipeline have to be somehow explicitly enabled, or if it’s just always on. In that case, having only one planar reflection per level would be quite a difficult limitation, especially in visualization scenes.
That’s only on forward rendering. I just tested with the default deferred rendering and it does support multiple planar reflections.