Hello Community!
I’m trying to get a windows environment variable in C++, but it seems to be that I cannot get them.
FString _env = FWindowsPlatformMisc::GetEnvironmentVariable(*FString("SomeEnvironmentVariable"));
In the WindowsPlatformMisc.h file, It does state this
UE_DEPRECATED(4.21, "void FPlatformMisc::GetEnvironmentVariable(Name, Result, Length) is deprecated. Use FString FPlatformMisc::GetEnvironmentVariable(Name) instead.")
static void GetEnvironmentVariable(const TCHAR* VariableName, TCHAR* Result, int32 ResultLength);
However, trying to use the FPlatformMisc version, it doesn’t seem to work either. The compiler tells me this:
1> error C2039: 'GetEnvironmentVariableW': is not a member of 'FWindowsPlatformMisc'
1> : note: see declaration of 'FWindowsPlatformMisc'
1> error C2660: 'GetEnvironmentVariableW': function does not take 1 arguments
1> C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\processenv.h(161): note: see declaration of 'GetEnvironmentVariableW'
Is GetEnvironmentVariable not possible anymore with UE4 C++? or is there something off I’m currently doing since it’s depreciation?