I am a cpp developer and I am learning the unreal engine by your course but there is something occupied my mind and that is why we can’t initialize the fvector liuke this:FVector MyVector(1, 2, 3). Because in cpp we can call a constructor of a struct like this but,In unreal we have to call like this:FVector MyVector = FVector(1.2f, 3.4f, 6.1f);.why?
You’ll have to be more specific about the surrounding code, details about where you’re declaring it or the error that you’re getting when you try.
It works just fine for me.