Fuzzy Shadows for MetaHuman Hair

Hi Everyone.

I am playing with MetaHumans.
I noticed I have a issue with Hair shadows being all fuzzy. In the attached pictures you can see fuzzy hair shadow on the ground and on the characters face. Any idea what is causing this and what to do to fix it?



Greetings @Lewd_Lawliet

Welcome to the Unreal Engine Community Forum! I was actually working with someone recently on this same issue. Are you using ‘Spotlight’, by chance?(If so, try disabling and see if that helps the fuzziness) If not, check your anti-aliasing. I’ve also saw some community members have success resolving this by setting all of the settings to Cast Deep Shadow. Let me know how that works or if it doesn’t. I’ll monitor the thread. Thanks!

Hi

Thanks for the welcome :slight_smile:
I do not have a spot light but I got a directional light? I tried the Temporal Anti-Aliasing method, and it made it look a little better. So I also added CAST Deep Shadow on the Directional Light, but it ended up looking like this (Pictured below)