Fusion 360 export for different materials on object

Hey guys,

I am using Unreal Engine 4 for a while now.
I have tried to model a navigation board in Fusion 360.

When I load this board into UE4 it all looks great, but I don’t know how to assign different materials/textures to different faces/bodies. Besides that, the right materials and textures are not showing.

If I use for example the Wood material, my whole model gets this material assigned.

How can I apply different materials in one object/model?

Thanks a lot in advance :slight_smile:

P.S. I couldn’t find the answer on the internet. I don’t know the right keywords.

Have you tried applying materials to faces only instead of body or components? I found your question looking for a similar answer but hopefully that helps some.