Hey all,
When I try to build my project im getting these errors:
The function in question
Header
UFUNCTION(Reliable, BlueprintCallable, NetMulticast)
void GoCriticalClientsCPP();
Cpp file
#include "CPP_GroundTeamClass.h"
#include "Net/Unrealnetwork.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Kismet/GameplayStatics.h"
#include <iostream>
void ACPP_GroundTeamClass::GoCriticalClientsCPP()
{...}
I think it has something to do with replication becuase if i remove ‘reliable’ & ‘netmulticast’ from UFUNCTION it builds fine, but I’m honestly not sure.
Any help would be appreciated.
(I haven’t posted before so if anymore information is needed just let me know)
