I think it has something to do with replication becuase if i remove ‘reliable’ & ‘netmulticast’ from UFUNCTION it builds fine, but I’m honestly not sure.
Any help would be appreciated.
(I haven’t posted before so if anymore information is needed just let me know)
Unreal generates the code for GoCriticalClientsCPP() which eventually calls your GoCriticalClientsCPP_Implementation() - the code for that generated function is what is in the .gen.cpp.obj file