Hello, nice to found the thread. By discovering the issue first I thought I miss something, but I tested many more hours know. I tried different monitors and different PCs. I have a problem very similar to the Thread-Starter / OP, but not 100% the same.
First, I tried “In Project Settings->Rendering there’s an option ‘Frame Buffer Pixel Format’” like OP did, but I do not really seeing changing result. @ColdBeamGames: Are you still sure it was that settings as root cause? Or perhaps did you also changed resolution or something else?
My problem is more like this one:
But it is not related to “packaging”. I think it is missleading, because “fullscreen” most people will try in packaged version. But the real problem on my end is running it in full screen with Full hd. I found several threads about some “kicking in gamma correction” on full screen, but still I am not sure what is the root cause of this.
In my case, running the game in Fullscreen, kick in gamma correction and make whole game more bright. It starts in Intro/Menu.
I know it’s gamma because I can’t compensate it with setting brightness lower. I have light grey background stripes in my menu, barely visible normally. Some background image noise. And when setting the game to Fullscreen, brightness/gamma kicks in and makes background noise grey stripes much better visible. Also the gameplay of course is more bright and black is “washed out”. Same as this guy explained here: Why is my game too bright after packaging? (not a Post Process issue) - Rendering - Unreal Engine Forums
Same as the OP here, I can influence the “kicked in gamma” by change from fullscreen to “windowed” or “borderless windows / windowed fullscreen”. If I change that, immediately my menu and game gets darker again.
Of course I have updated driver. I have not installed any 3rd Party gamma/brightness correction software. I never touched any settings in Nvidia Controll panel. I have not installed nvidia experience. I also watched if something changed in Nvidia Controll regardless to colors settings by watching Nvidia Controll on 2nd monitor while starting the game and switching windowed modes, but nothing changed their.
**I have a big problem with the actual situation. Because some player also got feedback about “washed out” black. It’s hard enough to deal with different monitor brightness, but this gamma correction now kicks-in for some configurations and on some not is even more worse!
@presto423 and @ColdBeamGames: Do you have any more ideas what this “kicking in gamma” could the root cause and how I can make it that no gamma correction kicks in regarless of resolution/windowed mode, etc?
- Or any Idea how to “debug” / “monitor” to get the root cause of this different brightness/Gamma effects?
Thanks a lot**